Posted May 03, 2019 by Luke Tolchard
The task we were set was to port our board game that we designed and created in the first semester onto a networked program made using CLion and ASGE. This is our first experience at programming with networked players, and creating a client/server communication.
We are going to try and keep the server data packets to simple integers, and let the clients interpret the incoming integers as different meanings and display them locally. This should keep reliability of the sent data up and make it a little easier to program.