Devlogs
Version 0.6!
After a long development process, v 0.6 is finally ready to play! This version has a lot of updates, primarily bugfixes, enemy movements, balancing and engine improvements. More details below:
Changelog
- Improved coordinates for Procedural Generation
- Improved alignment of player and bullet
- Entity Pooling System created to reuse existing resources
- UI Color darkened for better user experience
- Audio normalization
- Enemy bullets are longer and have different sound effects
- Entity State Machine implemented for easier transition between states
- Impact effects implemented for collision with enemy or player bullets
- Coordinate system (for Entity) improved for precision
- New enemy formations implemented
- Enemy movements implemented in certain formations
- Player skating bug fixed
- Health spawn bug fixed
- Enemy difficulty balanced for an easier beginning
If you've read all of that, then thank you for coming all this way with me. Some of the implementations were a lot more challenging than expected, and some others turned out to be simpler in implementation.
Stay tuned for more updates. As always, thank you for playing my game!