Posted September 04, 2024 by Anthony Hobday
I was watching a run of Deep Rock Galactic: Survivor, realised I love randomised loot and seeing equipment effects stack, and wondered if I could design a solo dungeon crawler based around the concept.
I've kept everything except for the equipment system as simple as possible, because I think this game will be hard to keep track of as you play.
Note that I've done a quick play-test, but I have not tested all of the loot combinations because there are too many. There may be some broken equipment combinations, and I do not know how quickly the dungeon level scaling system makes it impossible to win.