Posted May 03, 2019 by Deckpoint Studio
#Animations #Blog #Characters #Dialogue #Story #UI #World
Hi there! Tyler here. Hope your week is going well. Just checking in to share an update on Luckless Seven’s development. This week we’ll focus on my contribution, the game’s storyline!
The big news this week is that we’ve fully outlined the final three “Days” of the story. If you’ve been following development for, let’s say 3+ years, you might be asking yourself, “Wait a minute. These guys didn’t know where the story was headed?!”
Hang on! I can explain. Yeah, we knew roughly where things would end and which notes we wanted to hit, etc. But over several years of writing, resources and timelines can shift, requiring some flexibility. So the story shifts too!
Those two higher levels are what we’re celebrating. We’ve made some changes to the high-level charted course and now formalized the story’s thrilling conclusion with quest structure. It’s done! Now begins the delicate process of listing each dialogue scene with all the important notes they have to hit.
Once that’s done, all we have to do is write 3-ish days of dialogue. Each day tends to have 20-30 dialogue scenes, and each dialogue can contain as few as 15 or as many as 300 potential lines.
So, we’re close to the finish line! Kinda, anyway. Please don’t tell me the math on that one. ;)
If you have any questions about how we tell the story, leave us a comment or join the conversation in our L7 Discord! We love questions and feedback.
See you next time!
Tyler
Download the latest demo on Steam | Itch.io | GameJolt | IndieDB
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Written by Tyler Clementi, Pictures by Jesse Kooner