Posted September 04, 2024 by Blitz Research
Blitz3D V1.118 is now available!
This update contains a few minor tweaks that have been requested by SGD devs (including myself):
* You can now use /* and */ to comment out a multi-line block of text. These tokens must appear at the start of the lines they appear on to be recognized, unlike C++ where they can appear anywhere. Note that block comments are not yet handled by the syntax highlighter in the IDE so will look just like 'normal' code. Syntax highlighting will be added to the parser at some point in the future when I get enough spare time. (Hope I haven't ruined your day Dabzy).
* You can now use :Int, :Float and :Str instead of %, # and $ when declaring variables in dialect "modern". The :Str form might look a bit weird, but that's what Blitz3d already uses for casting eg: 'Local t$=Str(n)' so I stuck with it....
This release also fixes a bug in the new modern dialect where ':' was geting mistaken for a type tag declarator instead of a statement separator, eg: in 'RenderScene:Present' etc.
Bye!
Mark
SHA256 hash of Blitz3D-V1.118.zip:
eb5b07c3f2ccf5142ddf866c1c4caec5c4ee262b6a3ab0bcc718a397a822cc02