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Materials, Lights, Models, and Timelines.

Game Design 1 - Maize
A downloadable game

In week 2 of our Game Design class we learned about Materials, Lights, Models, and Timelines. 

For Materials I used from Poly Haven

-Stone Tile Wall - made by Charlotte Baglioni

-Mud Forest - made by eye-candy.xyz

For Assets I used three from Poly Haven and three of my own from past classes

-Pillar (Computer Modeling 1)

-Neon Sign (Computer Modeling 1)

- Sakura Tree (Computer Modeling 1)

- Metal Trash Can - made by GurJas Studios

- Steel Frame Shelves 01 - made by James Ray Cock

- Wooden Bookshelf Worn - Ulan Cabanilla

For my lighting I added point lights with a red glow throughout the level and a spot light above the moving platform.

I also added two timelines. One rotating to imitate a door opening when you walk up to it and orbs that glow and float up when you enter the room with the Sakura Tree.

Files

  • GameDesignMaize.zip 724 MB
    Aug 25, 2024
Download Game Design 1 - Maize
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