Devlogs
The Shattered v0.10.6
Posted September 03, 2024 by khaziu
Hello everyone!
This time I got some balance and core mechanics changes.
From now on, player firstly chooses bonuses for enemies before player's bonuses can be chosen.
Full changelog
New features:
- Shards backpack - you can now check your unused shards in one place
Changes:
- Different hp bar for bosses
- There is a modification of rewards system. Player is now able to choose bonuses for enemies and for player independently.
- Splitting fireball trait - no longer splits immediately when fired but on the other hand it splits into 3 fireballs instead 2 in constant time interval.
- Slightly different displaying affinities in shard details (for example: 1/5 instead of 20%)
- Added some help popups in icons in vessels board.
- Duplicated options for enemy bonuses should no longer be possible.
- Fixing visual glitch in teleporter spawning new enemies in Teleports scenario.
- Added more spawn waves in survive scenario (but only for levels <15 where players were killing enemies too fast).