Devlogs
TexGraph 0.2.5 Beta Available
New version of TexGraph 0.2.5 Beta available, here is the change log:
General
- All textures are now 16 bits per channel, this is the first step of a major change to move all greyscale nodes to 1 channel and keep color nodes at 4 channels, but for now every node is 4 channels so, be careful with the GPU memory usage.
- Added Bloom post process to the 3D viewport.
- Added Emissive channel,
- Added basic Viewport Settings panel.
Nodes
- Multiple node selection added, now you can move and delete multiple nodes at once with Ctrl key and clicking on a node, or Ctrl + Drag on graph to use the selection area tool.
- New Height2AO Node: Creates an Ambient Occlusion Map from a Height Map, recommended to use with a Blur node.
- New Curvature Node: Similar to Edge Detection node, gives a different value, for convex/concave curves and flat surface.
- New HashRemap Node: Changes a grey value with another random grey value.
- New output pin in Tile Node: Tile code, gives a random value that changes between tiles.