Posted September 29, 2024 by ZSewellDesign
#Art pass #Cosmic Vale #Design Documentation #Environment Art #Fantasy #Game Design #MMO #Player Hub #Unreal Engine 5 #Teleporters #World of Warcraft #level art #World Art
At one point during development, I realized the world needed a proper player hub to serve as a central point of interaction. So, I designed a cliffside tavern nestled in a lush valley, surrounded by a flowing river, a stunning waterfall, and breathtaking vistas. This area serves as more than just a beautiful sight—it's where players will interact with NPCs, collect quests, and gear up before heading out into the depths of The Cosmic Vale.
But I didn’t stop there. I wanted seamless travel between the hub and the Vale itself, so I integrated teleporters into the design. There was a lot of trial and error, especially when it came to multiplayer functionality. I had to refine the teleportation system quite a bit to ensure smooth, immersive transitions between zones.
In the end, I'm proud of how it all came together! The hub feels like a living, breathing part of the world. Stay tuned for more updates on the progress of The Cosmic Vale—I can’t wait to share more with you all!