Posted September 03, 2024 by Justin
#Announcement #Update
SplatterZ is a 3-week Rapid Prototype project with themes "Arcade Game" and "Minimalism". This is a game prototype derived from an Arcade Game: Tapper. In this game, players will be able to move up and down and deliver the "Ammo" to the "Soldiers". Instead of what the player did in the original games where delivered the same beer to customers, in this game, the player needs to analyze the Lane Pressure and choose the correct ammo type to deliver, which blended with some strategic elements.
This game is currently under the Iteration 3.
Iteration 1 (or Sprint 1) is during the first week when all the functionalities work. In this version, the four ammo types do the same thing, and whenever the player delivers the right ammo type to the solider, the solider will shoot one bullet and ask for the next ammo. After a round of playtests, we find players will not pay attention to the left side of the screen and play this as a matching game. Besides, with the current mechanics build-in, players will play this game as a "Matching Game" instead of what we want the game to be. Hence, we decided to make the following modifications:
Iteration 2 (or Sprint 2) is during the following two days when all the previously mentioned changes are updated. In this version, soldiers will auto-shoot and have a deck of ammo. When they run out of ammo, they will ask for the supply. This is a lot of progression and makes the early game relatively easy so that players won't die as fast as Tapper did. However, we still run into a dilemma the player is still not paying attention to the left-screen and playing this game as a "Matching Game" even though we have the Power-Up designed. Hence, we decided to make some further changes to resolve this problem:
Ideally, by changing the weapon type and instead of the soldier asking for different weapons, we let the player try out these items and use them as they planned in the gameplay, and this will make the game more like a "strategy game" instead of a "matching game".
We are now in the stage of playtesting and hearing the feedback. If there are any suggestions, please feel free to leave a comment! We are willing to hear your thoughts and voice!