Devlogs
Alpha 2 Release
Posted September 05, 2024 by Simon
We just released the second major alpha version of Koshari Defense with a bunch of gameplay changes, new features, and improved graphics. Over the last 6 months, we focused on implementing tower upgrades and creating new environment sprites, but at the same time also worked on many other components. Here is a summary of the most important changes:
Gameplay:
- Towers can be upgraded up to 4 times, increasing their strength, speed, and range
- Tower levels are easy to distinguish, as every level has its own look
- You can tell towers to prioritize different targets, for example the closest enemy to the palace or the one with the most hp
- You no longer need to capture all the temples to reach the final wave. Instead, there is a fixed number of waves and temples provide you with additional resources at the end of each wave
- Many new environmental elements like bushes, trees, houses, and rocks.
- All existing levels have been reworked and three new ones have been introduced
- The enemy HP no longer scale with the wave number, instead, each enemy type has four distinct-looking versions, with different amounts of HP
- Enemies can now spawn closer together or further apart
- Turtle-man: A new tank enemy that seems to be half human, half turtle
- and many more...
UI:
- Stone and papyrus backgrounds for UI elements
- A new slider to adjust the speed between x1, x2 and x4
- In the top right screen corner, you will now find a status bar, which tells you the current wave number, the number of captured temples, and the health of the palace
- Sometimes you will find hints in the top right corner, that remind you about the current instructions while completing tutorials.
- A bigger font to increase the readability
We hope you enjoy the new features and levels and would be delighted to hear your feedback!