Devlogs
Devlog - September 2, 2024 - Bug Fixes and Improvements
Posted September 03, 2024 by MPH64
Devlog - September 2, 2024
After a busy few weeks, I've made significant progress and tackled several important fixes and improvements in the game. Here's what's been accomplished:
Bug Fixes and Improvements
Completed:
- Cutscene Pausing and Inventory: Fixed an issue that allowed players to pause the game and open the inventory during the opening cutscene. Now, these actions are disabled to maintain the intended cinematic experience.
- Aiming During Cutscene: Resolved a bug that allowed players to aim during the first cutscene when seeing Ark. This fix ensures that the cutscene plays out as designed without player interference.
- Building Visibility: Corrected a problem where a building was not showing up in the final section of the game. The building now appears as intended, ensuring a consistent visual experience.
- Password Masking: Fixed the computer login screen so that passwords are now hidden with
* characters, enhancing security and user experience.
- Area Ripping: Completed the process of ripping almost all the areas from Resident Evil Survivor, which will play a crucial role in the game's development.
Personal Update:
- Busy Weeks: The past few weeks have been busy due to my brother's wedding, which has taken up a significant amount of time. Despite this, progress on the game has continued steadily.
Next Steps:
- Continue monitoring for any additional bugs or issues.
- Gather player feedback to identify other areas for improvement.
- Prepare for further updates based on feedback and testing results.
If you're reading this, please share the devlog! If you encounter any issues or have feedback, feel free to post a message on Itch.io or message me directly on Discord at MPH64. Your support and input are invaluable!