Posted September 02, 2024 by Bynary Fission
#tower #immortals #youtube #devlog #boss #stages #npcs
Hey guys, it's been a couple of weeks since the last post, so here's where everything stands so far:
Of the 15 stages that will be included in the new build, nine are completely finished. They will still need some balancing and adjustment, but that is far from the bulk of the work.
I am also well into programming the boss fight for the entire zone, and hopefully this will be done by the end of the week! Here's a little preview of the boss materializing when you reach his stage:
I've uploaded a video devlog to the game's Youtube channel that talks about some of the redesign work that has gone into Tower of the Immortals from the days of the 2018 prototype. I plan to do these types of videos now and then, which will intersperse more frequent uploads of small videos showcasing what is being added into the game. The channel hasn't seen much activity, but I am going to change that going forward!
Here's the video - if you're interested in exploring how to use state machines, you may find this video useful!