Devlogs
0.1.16 Changelog
In the HeavensA downloadable game for Windows, macOS, Linux, and Android
Hello! Said I'd have an update soon - this one is far more beefy than I expected. Take a look!
- Added dynamic shadows, as well as a daylight cycle
- Added water skimming - approach water at a shallow angle at speed while tucked, and you will bounce off it. If you hit an object after bouncing, it will automatically trigger a wall roll
- Added trails to the player and fireballs
- The player's trail now flashes an indicator to better convey the timing for the wall roll ability
- Wall roll rebalanced, timing window is now much wider
- Improvements to wall roll physics
- Added sound effects when you use the time bubble ability
- Added fire lanterns as a replacement for braziers
- Added boundary breaking (moving above your top speed will allow you to temporarily continue gliding above top speed)
There a lot of other things added that are not immediately obvious, these are in preparation for the next island
Bug Fixes and Performance Improvements:
- Fixed the lighting shader so it's much faster now
- Added light culling (for all 1 of the lights that needed culling)
- Majorly reduced the shimmering effect at the edge of shadows
- Wall roll is now speed based instead of force based for simplicity
- Fixed an issue where certain parts of rocks would not let you roll across them (turns out it was a divide by 0 error)
- Fixed an issue where rolling jump would not properly respect the aimed direction
- Murals are now lit correctly