Posted September 02, 2024 by Korboh
#Suffering #Failure #It goes on and on and on
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v added first Melee Weapon Bonecrusher
The Projectile is instantiated and starts its life cycle
The ranged weapon deactivates
The next weapon actives and starts counting down its own cooldown
With Melee Weapons, things are more complicated. Because the weapon needs to make a thrust into the enemy first, I cannot immediately deactivate it. And because of this, the next weapon has also to wait, until the attack animation runs its course. Also the attack animation cannot be faster in a 6-weapon-rotation than in a 1-weapon-"rotation". So I had to use 2 different cooldown calculations.
It took some time, and I'm not happy with the result. I'd like to make some more changes to the animation and the way melee weapons work. And hopefully after that I will be happy. And then I will tell you about it. Stay tuned and give me some ideas for more custom game modes.