Posted May 02, 2019 by Panthavma
#release #changelog
Second version published ! This one I can finally consider some degree of finished, as the main loop is here and a bit improved.
What has been changed :
This is a version I will start playtesting seriously, to see how fun it can actually be in multiplayer. For reference, my current thoughts on the project are that I do find fun trying to optimise my play in realtime, the Hero class has some cool synergies to work with even alone, but I find myself only using the spear at the moment. I do wonder however if it's going to last much, and if it won't be a bit shallow without a team to complement strategies and such.
Next version will address what issues rise in this version, add a new class more focused on damage and improving it and (if fun), a new control scheme.
I have plans for up to version 5 of the prototype, and if I don't have anything new to test at that time, I will begin either developping another prototype or the game itself.