Devlogs
Version #3: Content Update
Posted August 31, 2024 by TenTibor
#update
Hello everyone,
Over the past few days, I’ve focused primarily on adding more content to the game, along with making some tweaks and bug fixes. Here’s a full list of the updates:
New Features
- 🎮 Basketball game: A new game that is played using the crank.
- 🍬 Candy: Boosts mood, but decreases health (and adds more weight).
- ☕ Coffee: Temporarily increases energy for an hour, followed by an energy crash.
- 👋 Item Requests: Blop now asks for items—food when hungry, medicine when sick, coffee when tired (but if it's nighttime, he'll ask to turn off the lights).
- 🌝 Traits:
- Moody and Stable: These traits affect how quickly Blop's mood changes.
- Optimist and Pessimist: These influence how easy is for Blop to be happy or sad.
- ✨12 New Wishes
Improvements
- Visuals: New visualization of passive effects.
- Blop’s Expressions: Blop now looks up when learning math, featuring new facial directions.
- Status Indicators: Status indicators are now hidden while playing games.
- Energy Boost: If Blop’s energy exceeds the maximum (due to coffee), he moves twice as fast.
- Food Urgency: When extremely hungry, Blop moves faster toward food.
- UI Design: Redesigned the "No Wishes" window.
- Wishes: Some wishes now appear even without specific conditions.
- Time Format: Times are now displayed according to device settings.
- Notifications: Blop will now inform you before going to poop.
- Battery Indicator: The low battery indicator now blinks.
- Battery Data: Battery usage data is now saved for better future estimations.
Bug Fixes
- Revive Item: The revive item now works even if Blop dies from hunger.
- Date Accuracy: Dates are now correctly displayed.
- Menu Stability: The app no longer crashes when opening the system menu in adoption.
- Various performance improvements, text adjustments, and more.
Thanks for playing the game, your feedback and enjoy the game.