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Saving and Loading Progress v.0.3.2

The Eternal Guest
A downloadable game for Windows

Right now I've been working on implementing saving/loading into the game. The first steps have been to serialize the data needed to JSON and deserialize it every time a save is loaded. The main obstacle is saving more complicated components, namely, the inventory. The end goal is to allow the player to access a standard RPG save/load menu from the elevator room

Completed:

  • Framework for saving and loading
  • Serialization for the player's emotional energy and game progress,
  • Applying the loaded data to the player

Incomplete:

  • JSON serialization for the inventory
  • Incorporating the logic into the elevator room itself
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