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Post-Jam Update

Spelunking Spark
A browser game made in HTML5

General fixes and updates that couldn't fit in the jam version. The length of a "glow" is now set, and touching a crystal when you're out of the glow resource will restore enough for one pulse. The major bug in the previous version is fixed (you will no longer respawn in walls near lanterns). We also added fullscreen! If you want to play on a smaller screen, you'll have to shrink your window.

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