Devlogs
Movement update
During the jam, there were many comments about the simple movement system and how the player movement felt. There has been a full overhaul of the movement and gravity system.
Changes List:
- World Gravity update
- Jump pad power adjusted to accommodate to the new gravity
- Movement system changes
- Ground and Aerial acceleration and deceleration of movement.
- Jump system changes
- Variable jump height based on length of time jump is held until peak height is reached
- Implemented Jump buffer
- Implemented Coyote Time
Bug Fixes:
- Corrected issue where shift was locked outside of zones due to zone edge issues.
- Corrected hurt boxes on traps to trigger properly