Devlogs
Big Update #2
I've been gone, so heres a little something to make up for it.
FIXED BUGS:
- Fixed air music not lining up in the second level
- Interact prompt will now say “Upgrade Station” instead of “Table” in the second level
- Fixed the shotgun animations not playing properly
IMPROVEMENTS:
- Added sounds to the pause menu
- Added Scary Terry to the second level
- Added a cool-ass crosshair which represents you cooldowns, up is dash, left is grenade, right is melee, and under is nothing
- If you finish a level, you can wander around it without all the combat music.
- Changed the main font of the game (to Oswald)
- Added audio reverb zones
MORE CONTENT / GAMEPLAY OPTIONS
- Added a throwable slot! You can customize it
- Added a shit ton of interactions that you can play around with.
- Started enviromental storytelling.
- Added a console command, really only for my use but you can screw around with it
- Removed things you don't need and new players might not understand from the first level.
- Added props (some of them are interactable)