Posted February 12, 2025 by GameMastersWorkshop
#Waypoints #Trade #Wanted #S.C.R.A.P. #FIGHT!
Our current plan forward is developing them game through a series of expansions. We got the basic concept of the game hammered out in the "One Page Rules", but these are a proof of concept and not remotely the final game. If you liked the Fallout Tv Series or one of the games and wanted to play in the Fallout setting, you can use the One Pages Rules, for a nice easy nights play, but a lot of rules simply aren't included, or are implied simply due to space reasons.
Instead our path forward is through a series of expansions. Each expanion will either further develop an area of the game or add a new missing elements. Once everything in that is in the ONE PAGE has expanded rules, we'll combine them all into a basic set, with full flavor and fluff.
The first Expanion is called "WANTED", and they are basic Reputation rules, and while they might not seem important at first, they are incredibly important to a proper Fallout setting, because:
Things added, Reputation, Recognition, Blind Rolls and Reverse Rolls.
To be hammered out in "Wanted", Social modifiers Quest/Trade access, and Sin/Deed heiarchy.
After we add those basics in the revised edition, Up next...
Waypoints, Trade, S.C.R.A.P. and FIGHT!
Waypoints is character creation and advancement rules. Right now we added basic characters through the character templates, with Waypoints we'll give the basic rules for character creation, add the prototype character sheet, and explain the Quest system.
S.C.R.A.P. is expansion rules for foraging, hunting, trapping, looting and scavenging, along with advanced rules on durrability. These rules are all about the constant struggle to survive. With scrap players wont simply be getting rich, but looting a couple of ruins and maxing out their Caps in a single session or two, instead they will constantly be repair, modifying or replacing their gear as it degrades. The wasteland isn't about good, its about good enough. Things don't last but its filled with easy temporary replacements. The wasteland runs on SCRAP.
Trade will be both the basic gear list, and rules for trade, the market, bartering, cost of living, and load.
Finally FIGHT! are not only the expaned combat rules, but were we get introduce and expand on Difficulties, Reaction Rolls, Resistance Rolls and Reserving Dice. This will be the final setup for us to adding the Perk tree.
We'll do another pass through WANTED, and then start on one of the other modules. If there's something your interested in, and want to see next let us know.