Devlogs
v0.5.3: Ship- and Weapon-Specific Items
Posted August 27, 2024 by Ian
#items #level up #engineer #rail gun #sword #pierce #reflect
System Changes
- I now have the ability to mark certain Items as excluded from certain Ships and Weapons, similar to Upgrades.
- I can now also grant Ships and Weapons their own unique Items that don't apply to others.
Item Changes
- The Engineer can no longer get the Extra Projectile item. I am glad Kyle had a lot of fun with the old implementation but it was way, way, way too strong. What was I thinking!!
- The Sword weapon is similarly no longer offered the Extra Projectile Item, since it didn't do anything. (You did not get a second sword.) I am open to arguments about this if you think it could be cool to dual- or triple-wield swords.
- The Sword weapon is no longer offered the Piercing Item, since the Sword cleaves enemies by default anyway.
- The Rail Gun is no longer offered the Piercing Item, since the Rail Gun projectiles pierce everything anyway.
- The Engineer has three new items, corresponding to each of the three Drone types. The Items add the Drone in question. So now you always get to pick a Drone after the round is over, but you can also roll into another Drone when you level up.
- The Sword has two new items:
- When you reflect a bullet with your sword, the bullet's damage is doubled. This can stack really high really quickly (4 of them is a x16 multiplier, for example).
- When you reflect a bullet with your sword, you heal 1 HP.
Gameplay Changes
- Before, all projectiles that were deflected by any means had their damage multiplied by 10. This is no longer the case. If you want to kill a lot of enemies by hitting their own bullets back at them, you need to play Sword and take that Item.
Coming Up
- I'd like the Sword to get another Item to make it longer. I tried this but I had a lot of problems with scaling the collision shape alongside. I will likely have to split the Sword sprite into two pieces -- handle and blade -- and then only scale up the blade portion.
- Engineer can get an item that reduces all Drone cooldowns by, I don't know, 10%.
- I would like to have the Engineer's drones proc more smoothly instead of the current bursting behavior.