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Devlogs

SOULCOOM™ 0.7.9a

SOULCOOM
A downloadable game for Windows, macOS, and Linux

Devlog Update: Lighting, Hub World, and FPP Progress

Hello everyone,

This week, we’ve made significant strides in both visual enhancements and gameplay development across Soulcoom.

Lighting and Environmental Upgrades

We’ve transitioned to the Universal Render Pipeline (URP) to improve performance and rendering quality, particularly in lighting and shadows. Night lighting has been enhanced with deeper, more saturated blue tones for a richer atmosphere. We’ve also layered new tree and ground textures to create a more organic and vibrant environment.

Town and Hub World Expansion

Faewood has been expanded with fantasy-themed flora and integrated with the hideout, connecting the Hub World to the main game and setting up future game expansion. We’ve improved the spotlight with a radial gradient fade and fixed shader issues after transitioning to URP that have added a nice improvement to the lighting and color.

Many of the quests you see were created to test our quest system's functionality. There's no single linear story yet. Once the Hub World better reflects our artistic goals, we’ll shift focus back to writing the story and quest lines, along with developing new fantasy sex scenes as rewards.

FPP Model and Visual Improvements

Wishlisting us on Steam is vital to our further success. If you have a moment, please add us!
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Thank you for your continued support, and stay tuned for more exciting updates Thursday this week.

Until next time,
+ Balls

Files

  • SOULCOOM_windows.zip 33 MB
    Version 0.7.9
  • SOULCOOM_linux.zip 29 MB
    Version 0.7.9
  • SOULCOOM_mac.zip 40 MB
    Version 0.7.9
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