Posted August 27, 2024 by ArakATK
#changelog
The End Is Only The Beginning
-Instructions page to Main Menu
-Instructions page to pause menu
-Return function to instructions
-Title and mode added to Alchemy Circle
-Title added to Crafting Circle
-Alchemy circle upgrades now available (less lossy Reduction)
Circle Color changes with circle level
-Crafting Circle Upgrades now available (small chance to double result)
circle color changes with circle level
-Resource - Plankton (Tier 3)
-Resource - Moss (Tier 3)
-Resource - Grass (Tier 3)
-Resource - Lava (Tier 3)
-Resource - Mushroom (Tier 3)
-Tier 0 resources are no longer infinite
Tier 0 resources (Salt, Stone, Dust) now generate 5 units every 10 seconds. (expect balance changes)
-UI Colors unified
- Crash when entering Instructions from Playfield.
-Selectors were persisting but the cards they represented no longer existed.
- Tier 0 resources not decremented when Crafting
- Various text frame overflows
- Returning to main menu clears inventory
- Pausing the game didn't pause timers for auto card creation
- When returning from pause, timers all restart
- Return button always goes to main menu
- Tier 3 resources weren't starting their timers for Effects
- Resource - Moss was not properly executing the Spawn Grass Effect.
- When flipping, some cards have occasional text frame overflows
-Eliminated the need for an additional struct, trivial memory savings