Posted August 27, 2024 by Cymus
The jam is finally over! As I promised, from now on I'm going to be working on this game and hopefully finish it. I have a rather clear idea of what I want it to become. I've had a really busy weekend, but I managed to fix major bugs and add some little updates to the jam version. It's now updated and playable on the page. I hope there aren’t any major bugs, I was doing it in a hurry. Remember that this is a very early access demo and the full game is going to be much bigger and better.
The main things I want to add are:
My friend who made one of the music tracks for the jam (https://itch.io/profile/cattoovevo) wants to create the full soundtrack. It's actually his first time making music so wish him all the best luck!
I won't be updating the web game on my page. I will only be posting devlogs here from now on, until the full release. That's also related to the fact that I will be changing the renderer from Godot's Compatibility to Forward+, which doesn't work on web, but will allow some cool graphic effects like volumetric fog. So, in short, the full game will only have a downloadable version. The demo that is currently uploaded will probably stay there for the time of development. The full game is going to be open source.
I'm probably going to be back working on it after Brackey's game jam, so in the middle of September. I'll take the time until that to thoroughly plan this project. Everything is so messy after the jam and it's bothering me, so I will have to clean that up.
While I'm writing this, the results of the jam still haven't been revealed, but I think I'm not going to wait until that. I invite all of you to take part in this journey I'm starting! This is going to be my first game developed outside of a game jam. I hope that posting those updates will keep me motivated. Also, I've gained and learned a lot during this jam, mainly proficiency in blender, shaders and structuring Godot projects.
Take care,
Cymus