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Mice on Venus - first steps after jam

Mice on Venus
A browser Demo made in HTML5

The jam is finally over! As I promised, from now on I'm going to be working on this game and hopefully finish it. I have a rather clear idea of what I want it to become. I've had a really busy weekend, but I managed to fix major bugs and add some little updates to the jam version. It's now updated and playable on the page. I hope there aren’t any major bugs, I was doing it in a hurry. Remember that this is a very early access demo and the full game is going to be much bigger and better.

1. What's new

  • The main bug - (whatever was happening here) finally fixed. As far as I know it was just a floating point error due to web export.

2. The future of the project

The main things I want to add are:

  • Enemies and that implies Fighting system
  • Electricity system - most of the buildings will require power
  • Food system - the mice will have their own health and hunger bars that you will have to take care of
  • More resources and buildings in general - will make the game simply more interesting, challenging and give a sense of progression

My friend who made one of the music tracks for the jam (https://itch.io/profile/cattoovevo) wants to create the full soundtrack. It's actually his first time making music so wish him all the best luck!

I won't be updating the web game on my page. I will only be posting devlogs here from now on, until the full release. That's also related to the fact that I will be changing the renderer from Godot's Compatibility to Forward+, which doesn't work on web, but will allow some cool graphic effects like volumetric fog. So, in short, the full game will only have a downloadable version. The demo that is currently uploaded will probably stay there for the time of development. The full game is going to be open source

I'm probably going to be back working on it after Brackey's game jam, so in the middle of September. I'll take the time until that to thoroughly plan this project. Everything is so messy after the jam and it's bothering me, so I will have to clean that up.

While I'm writing this, the results of the jam still haven't been revealed, but I think I'm not going to wait until that. I invite all of you to take part in this journey I'm starting! This is going to be my first game developed outside of a game jam. I hope that posting those updates will keep me motivated. Also, I've gained and learned a lot during this jam, mainly proficiency in blender, shaders and structuring Godot projects.

Take care,
Cymus

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