Posted August 26, 2024 by curbol
My name is Curtis, and I’m the solo developer behind Hexed Haven. Today marks a huge milestone for me as I’m sharing my game with the public for the very first time. I’m both excited and a little nervous to reveal what I’ve been working on, and I’m eager to hear your thoughts.
This is an early preview, and while the game is still in a rough state with many features yet to be added, I hope it gives you a taste of what’s to come. Your feedback will be incredibly valuable as I continue to develop and refine the game.
Hexed Haven is a 3D turn-based tactics game inspired by the classic Hoplite. My goal is to take the strategic depth that made Hoplite so engaging and bring it into a 3D world filled with new abilities, diverse new enemies, and challenging boss battles.
Developing Hexed Haven has been a fascinating journey. I’ve been working on this project solo, which means I’ve had to wear many hats. There have been plenty of challenges along the way, but seeing the game start to take shape has been incredibly rewarding.
This early preview is the result of countless hours of work, and it represents just the beginning of what I envision for Hexed Haven. There’s still a long way to go, but I’m thrilled to finally share this first glimpse with you.
So, what can you expect from this preview? Here’s a quick rundown of what’s currently implemented:
Please keep in mind that this is a work in progress. Many features are still missing, and what you see now is more of a proof of concept than a polished game. There are rough edges, but I hope you can get a feel for the core gameplay.
There’s so much more I want to bring to Hexed Haven. Here’s a look at some of the features I’m planning to add:
Releasing this preview of Hexed Haven is a big step for me, and I’m grateful to everyone who takes the time to play and provide feedback. This game is a labor of love and I greatly appreciate your input. Thank you for joining me on this journey!