Devlogs
Post-Game Jam builds
Now that Godot Wild Jam 72 is over, I'm putting up a (slightly) polished version of the game. This doesn't include any new features, but fixes a few things introduced very late in the process.
Things you will notice:
- The hurt animation plays correctly (gave up on doing it through the AnimatonTree/AnimationPlayer and went with a Tween).
- The start page now says "↻ New Random Seed"
- Stats more consistent.
- A working HTML5 build.
Under the hood (things you won't notice):
- Items refactored into a class instead of being unrelated scenes.
- Other code and documentation cleanup.
Files
Dakota Duck HTML (post-game jam version) 8.4 MB
Dakota Duck macOS (post-game jam version) 51 MB
Dakota Duck ARM64 (post-game jam version) 54 MB
Dakota Duck Linux x86_64 (post-game jam version) 60 MB
Dakota Duck Windows x86_64 (post-game jam version) 67 MB