Posted August 25, 2024 by Gordohead
#balance #update
Quick update to the main book to balance some heavier weapons and touch up offensive spellcasting. File size was somehow reduced by about 10mb too:
General
Equipment
Cumbersome and Heavy traits were changed to apply more dramatic defensive penalties. Some of the bigger weapons had damage scaling that was outside what felt reasonable, but these options remained immensely satisfying to use in combat. In order to preserve the absolute rush that is smashing your opponents for upwards of 20 damage in a single hit, I've chosen to make heavy weapon usage more high-risk by removing the ability to block or dodge with these weapons, making them an 'all-in' option that rewards hyper-aggressive play.
Spellcasting
Balance-wise I'd liked where missile and scorn spells had landed, but functionally the implementation required too many rolls and de-emphasized rank investment in these spells. New change of a physical dice cost preserves the dice cost of the old system without requiring an additional attack roll; without the additional physical dice cost a spellcaster can rattle off 6+ spells in a turn at higher levels which both really slows down play and allows them to outscale every other archetype for damage output which is not something I want. A lot of playtesters implicitly compare their channel result to the TN of their target to see if the missile hits, so this change also makes things more intuitive for a lot of people.
Next planned update will begin to migrate over the loot rules from the GMG errata document to the main book in addition to some expansions to the Bestiary to flesh out some mid and low-level creature options. Hopefully dropping mid-late September.