Posted August 25, 2024 by Ian
Whenever you level up, the round now pauses and you are shown a Level Up screen. You can pick one of the three offered Items or reroll (for gold) to be shown a fresh selection. The items are permanent and have different effects.
Moving forward, Upgrades will all be in the shop and they will all modify your ship's stats. You can purchase Upgrades at the end of each round. Items are free and you get to pick one each time you level up.
Here are the Items I have added to the game:
I have to iterate on the UI for the Level Up screen. I would like to continue to show it to the player right away (pausing the game, like Vampire Survivors) rather than switch to banking the levels and having the player redeem them at the end of the round (like Brotato). To support that, I need the screen to be as fluid and not jarring as possible.
I would like the game to have around 30 items by the time I feel comfortable releasing it. Maybe 20. But certainly much more than 6. These 6 were pretty easy, and I can add some more easy ones, but then I'll get more creative. I am going to be intentional about supporting actual builds since so much of the fun in this genre comes from synergies. A suite of items that do stuff when you heal, a suite of items that heal you. That sort of stuff.