Posted August 25, 2024 by Violent Candle Studios
The overall visuals has been improved for the Relics listing. Also added a visual for the new Relic tiers introduced. This is inspired from Cyberpunk 2077 but many games have item tiers displayed using colours. This isn't something very new at all. (Eg. Borderlands)
Tier 1 - Junk/scrap low value items. - White.
Tier 2 - Items with greater value. - Yellow
Tier 3 - Items with useful properties like weapons, armour and equip items. - Green
Tier 4 - Higher level weapons, armour and equip items. - Blue
Tier 5 - Items you can only get via crafting/combinations. - Purple
I've completed a commission for the main shopkeeper artwork. Gunther finally has artwork to really represent his character. The Relics section is looking far more polished now as a result.
The AI feature has been a painful one I've been developing in the background of every release so far. Finally it's working well and I can now introduce a feature to disable it. This feature is damn near critical, as I've seen many multiplayer games without players in the indie scene being dead on arrival as a result. At least you can always play the game regardless of the player counts. However, you still have a option of playing against friends if you wish.
That's all for now folks. Very happy with this game demo release and we are operating a 4 player event currently if you would like to test the game out and provide some feedback on our Discord. Thanks to all the players who have reported bugs and feedback so far!
Full ChangeLog: