Devlogs
Changelog - v0.0.2
Zombie AI Updates:
- Wandering Behavior:
- Zombies now exhibit wandering behavior when no target is found.
- Sound System:
- Introduced a new sound detection system for zombies. They will now move towards loud sounds in their vicinity.
- Randomized Speed and Health:
- Zombie speed and health are now randomized to add more variety.
- Spawner System Overhaul:
- The spawner has been changed to populate the world with zombies at the start of the game rather than continuously spawning them throughout gameplay.
New Weapons:
- Pistol:
- Low damage / lower volume noise from firing.
- Shotgun:
- High damage / medium noise from firing.
- Assault Rifle:
- Medium damage / medium noise from firing.
- Mini Gun:
- Low damage but high fire rate / loud noise from firing (all entities will be in range of this noise).
Camera Control Improvements:
- Rotation Controls:
- Initial implementation of new camera rotation controls to allow for rotating of the camera if holding down right click of the mouse
- Zoom Controls:
- Added basic zoom functionality with the mouse wheel. Still in progress,
- More improvements to come in future updates!