Posted April 29, 2019 by SayuGameDev
This weekend happened the Ludum Dare Jam 44, and it was my third time trying. They say that "third is a charm", and it was for me! For the first time I was able do finish my project, even if it is not perfect or complete. In my country, Ludum Dare started at 10pm.
First Day
10pm - 1am
Before the Ludum Dare theme was announced, I was brainstorming ideas for all themes listed in Final Voting. For this LD's theme, I was thinking in making a dungeon crawler game where if you want to be healed, you had to pay for it with your remaining life time.
I coded the player character (movement, life, attack and roll) and went to sleep.
10am - 10pm
I managed to code the procedural generation of the dungeon, the healing mechanics and the enemy. I've lost at least 2 hours because I had to make lunch and dinner for my family.
Second Day
10pm - 1am
I started making the art, but I found some bugs in the game, so I spent the rest of the night fixing them.
10am - 19pm
Now I could work on the art. I spent almost the entire day just to make all sprites and scenery, and I still had to animate them. I was getting tired. I like to draw, but it's been a while since the last time I drew a pixel art. And I still had the sounds to make, and I still don't know how to compose music or how to make sfx. So I decided to leave the game as it was. I fixed more bugs and submited this project to LD.