Devlogs
Graphics Optimisations (Early Access 16.0)
Floor graphics are now drawn one layer at a time, rather than one tile at a time
- Improved lighting
- Fixed graphics buffer corruption
- Improved shader compatibility
- Depth buffers now use rgba8 instead of rgba32f
- Tile height, floor and wall are now chosen separately
- Explosions only destroy walls with 3 or more damage
- Added more walls and floors to the level editor (WIP)
- Greatly improved most food items
- Added new item - Jam on Toast
- Added new item - Spurs
- Added new upgrade - Jam Jar
- Added new enemy - Raven (WIP)
- Added new enemy - Penguin (WIP)
Files
rootin-tootin-lootin-shootin-windows.zip 116 MB
Version 15
rootin-tootin-lootin-shootin-mac.zip 122 MB
Version 15
rootin-tootin-lootin-shootin-linux.zip 116 MB
Version 15