Devlogs
Changelog 22/Aug/2024
Dialogues events for the Bandit Camp and Dark Cult and general fixes.
- On Infinite Caves dialogues, do not allow fixed random seed
- [MAJOR] Bandit Dialogues
- [BUG] On Combat: when finishing the turn or the combat with far away area spells the combat queue doesn’t update and the combat doesn’t finish.
- [MAJOR BUG]: When enemy Char is killed at the end of the attack, but not the animation, it will try to act and lock up the game
- [BUG] Dungeon: Walk on nodes show line, but not the node
- [BUG] Sometimes the combat crashes at the end
- Wait until the end of XP distribution to skip
- Dialogue system
- [BUG]Correct requirement variableBelow and variableAbove for negatives
- [BUG]Correct outcome VARIABLE_ADD for negatives
- [BUG]Dungeon line appearing when it shouldn't
- [BIG BUG] Alt+Tab doesn’t show screen for some reason
- On Create World
- On change room
- Before enter a Combat
- [FIX] Found an issue on window_get_width() returning zero
- Employ safeguards to prevent failures
- [NEW] Potions
- Mood Up:
- Normal: Go up one mood level (price: normal potion)
- Great: max mood (price: great potion)
- Respec: reset Attributes (price: great potion)
- Reload dialogue snippets on dialogue end
- [MAJOR] Dark Cult Dialogues