Posted August 22, 2024 by ZSewellDesign
#Overhaul #terrain sculpting #alpha version #fantasy rpg #mmo #unreal engine 4
After some contemplation & review, I decided to start from square one and completely re-sculpt the terrain. First off, the scale was HUGE! Way bigger than I had intended. And the terrain didn't resemble what I had originally drawn out. It was clunky, mushy, Nor did it resemble the picture I had in my head for this project. So instead of trying to fix what I already had,
I wiped everything. Deleted the landscape mesh and replaced it with a clean, flat piece. Then went to work on the new terrain sculpt. I sculpted all of the terrain by hand, then placed a few large assets in the terrain to get a better sense of scaling. During the sculpting process I also looked for a material palette & color scheme. The first group of materials I gathered were pretty bright and almost felt cartoonish; however, they work do for now.
I spent about 3 weeks sculpting, refining, and sculpting some more. Repeating this process until I had a sculpted landscape that I was satisfied with. Then overtime I would just refine any areas that needed cleanup.