Posted August 20, 2024 by aviraldg
This game was built for the GMTK Game Jam 2024. What follows is the original pitch / design, and work tasks. The game was originally called Smoothies at Scale.
MVP
[Joe] Cutting
Take existing asset, implement straight-line cutting
[Misha] Blender
Basic physics of things falling into it
Blender should know what things have fallen into it
[Aviral] Scoring
Blend once, take all the things in the blender and match to desired
Scoring algorithm/values
Ingredients
Stick with solids
A few different colours and shapes (e.g. carrot, banana, apple)
Spawn ingredients on the screen
[Aviral] Recipes/UI
UI showing a single recipe with multiple ingredients
+/- points for how accurate you were
[Aviral] Recipe queue
Clear up blender and state of anything that changed state
Timer
2 minutes of gameplay, get as many recipes as you can
Or per-recipe timer, and you can just do as many recipes as you want (score keeps increasing). If so, when does the game end?
Post-MVP
Colour blending and ability to blend multiple times per recipe (so using colour as an additional clue)
Pouring
Liquids
Grains e.g. rice and beans
Polish
Creatures bringing ingredients
Cleaning/sweeping your workstation
Scoreboard/Leaderboard (using provided API)