Posted August 20, 2024 by ruohanw
Day 3: August 19, 2024
Overview: On the third day of development, we focused on significant advancements in both functionality and visual aspects of "Debug." Our efforts spanned from refining core game mechanics to enhancing the user experience (UX/UI) and creating promotional materials. These improvements are aimed at solidifying the strategic light management gameplay and ensuring a polished, engaging experience for players.
User Experience and User Interface (UX/UI):
MySceneManager
script to ensure a seamless return to the main scene when the player chooses to start over. Additionally, we ensured that all UI elements, including the score display, remained consistent and functional across scene transitions.
ScoreTracker
script to achieve a clean, minimalist display showing only the high score and the last score without any additional text labels, keeping the UI uncluttered and allowing players to focus on their achievements.
Concept Art:
Game Mechanics Refinement:
ScoreManager
script to ensure only one instance of the score manager exists across all scenes. This approach prevents the score manager from being duplicated or reset unintentionally during scene transitions.
ScoreText
wasn’t being displayed correctly after transitioning back to the main scene. By adding a dynamic assignment in the ScoreManager
script, the TextMeshProUGUI
component is now correctly assigned whenever the scene is loaded, ensuring that the score is always displayed accurately.
SpriteFlipRight
script to make the sprite automatically flip direction when entering or leaving the left side of the screen. This small but essential tweak ensures the game feels natural and responsive.
Audio Development:
Next Steps:
Reflections: Today has been a productive day of development, with significant enhancements to both the aesthetic and functional elements of "Debug." These developments are pivotal in shaping a compelling gaming experience that is both visually appealing and engaging.
Looking Forward: We are excited to continue refining "Debug," focusing on testing and feedback to ensure our additions resonate well with our audience. Stay tuned for more updates as we approach the game's upcoming release.