Posted August 20, 2024 by RYanIndieDev
#jrpg #unity #DragonCrashersJRPG
Hello and welcome.
Today, I'll showcase the modifications I made in the Unity official project, DragonCrashers.
A Brand New JRPG Battle Experience
DragonCrashers originally started as Unity's official 2D game sample project.
The original project was a typical mobile game with minimal gameplay experience.
Its gameplay was simply about tapping skills that light up.
However, through my modification,
it now boasts a classic JRPG battle system.
Customized Character Skill System
In addition to refining the battle system,
I implemented a new customized skill system.
Each character possesses unique skills and traits,
and I even introduced a healing skill not present in the original version.
Data-Driven Attribute System
To enhance flexibility,
I adopted a data-driven attribute system.
This means that character attributes and abilities can be configured through data,
making adjustments and balancing the game much more straightforward.
That's it. Please give it a try. Have fun!