Posted August 19, 2024 by Howling Angel Games
#lost-tome #progress
Hello gamers, I’m delivering to your brain a short message about today’s Skulk progress. First I configured the project so that when developing on my Windows machine I can use Windows Subsystem for Linux (WSL) to create Linux builds. This will let me distribute builds for both platforms at the same time, since I can build them on the same machine.
Please let me know if you find issues with these Linux binaries. I built them using PyInstaller on a Debian WSL instance and have tested them on Fedora.
During my playtesting today I ran into a crash when navigating over a tile that previously had a trap in it. This was due to the trap resolution code failing to reset the map’s trap matrix entry for that location, causing the code to try and look up a trap that has been deleted.
Once that was fixed, I began playing with the dungeon generation parameters to hit a sweet spot of cavern size and navigability. I feel like the rooms in v0.0.3 are a bit too cramped, leading to adverse gameplay effects. Along with this I’m working on improvements for Mob pathfinding, and ways for them to unstuck themselves if they bunch up in a passage.
I’m gearing up for another release Friday, working on this project is really exciting for me. Thank you to everyone who’s taken the time to experience this game.