Posted August 19, 2024 by Zombiesl8yer38
#post thoughts #gamejam #update
was planning throughout the level to have lore slowly fed to the player, every new sector more stories from the main characters creator starts to show and also where humans went, also dialouge from other npcs
THIS would be one of the npcs, hell tell ya to fix his arms or hint at it and u have to find the parts and fix them and hell hand u something behind him that only he could reach, as you can tell, this is A LOT for one dev especially as there was meant to be more bots to talk and walk around
all this had inspiration from undertale, as the premise seemed somewhat simple enough, well end of the day i did do alot of pixel art so i think i improved, and most certainly improved on gdscript as i was using it to make a html build of this game!
NOW onto it being 5 days left, I know i wont have enough time to finish it, and make it into a state i would be satisfied with, not enough time and that is clear
So i did the only logical thing and scrap it to remake a different much more manageable game, SO i went looking for inspiration and got reminded of a game, I had computer breaking down in mind before so after seeing "please dont touch anything" it gave me inspiration for working computer! (the current game jam game)
NOW i only had 5 days, i transfered over scripts i would need, and also redid pixel art again but only focusing on the machine and the parts breaking down, i felt like with more time i coulda make something more robust but i stuck to simple
And i just put my head down and worked on this game, focused on two CORE mechanics, repair files and repair machine, simple enough as it is and i beilived i could make something somehwat fun
so i eventually finished and had a few days left, i used those last two days to improve ambience, sounds and music and modifiying little tidbits to make it feel more polished then rough, added random small events like u being watched from behind or the alarm sounding, all little tidbits to make the game more interesting, and the last day and few hours was spent on bugfixes (thank god for the extended 6 hours for that) i learnt from my last game the road to survive for another game jam to not make it too long as the loop was simple and enjoyable it can get boring easy, so this game was planned to be short and simple, unlike road to survive which felt too bland and repetive, annoying to think of but was the case.
all in all outcome this game was a bit of a disappointment to me, if i spent the WHOLE 15 days on this game instead of electric heart (the abandoned game) then i would've had a much more finished thing that would've felt much more fun to play
anywayd that should be all, right now im dedicating on pixel art for my diner game, gonna hold of on monster girl for a small bit to work on this one for at least a couple of months, diner game should be finished by then due to it being way smaller in scope! dont worry I should be able to get the demo for monster girl catcher done in time! prob later in december then late november though...