Posted August 19, 2024 by arenukvern
#devlog #gamedev #gamelog #ui #ux #dailyupdate #gamedesign
Throughout the week, there was very little time to work, but here’s what I managed to do:
1 - Redesigned the technology editing in the editor (the screenshot looks similar to a table).
2 - Started reworking the technology dialog to make it more level-like and easier to navigate, showing which levels are already available and which technologies will appear in the future. I will redo it a hundred more times, but I feel like I'm heading in the right direction.
3 - Completed the level-up process when entering words; in the level dialog, I added/grouped information into cards - initially, I planned to do it in a line, but I accidentally tried it in a card format, and it seems clearer.
4 - Made inactive levels appear faded to emphasize their inactive status even more.