Devlogs
v0.5.3 - Smörgåsbug
BitwiseA downloadable tool for Windows, macOS, and Linux
It’s been a few weeks, but I’ve been able to get a whole big batch of bugs fixed, and the Sokoban example is getting ever-closer to something resembling a game: The player can move and push boxes around.
A couple new features added:
- Added sprite repeat count for X and Y dimensions to make tiled, repeating backgrounds easier
- Added linear and angular damping to RigidBody so that Sokoban boxes will stay put after being pushed
And the bugs squashed:
- Upgrade to ThreeJS r166
- Upgrade to BitECS v0.34.0
- Split InputGameObject component into InputAsset (for files) and InputEntity (for entities)
- Fix delete entity in Scene Editor
- Fixed new entities and components not having default values
- Fixed component form data sometimes does not change when switching entities
- Fixed project not rebuilt when *.ts or *.js changes
- Fixed Scene Editor does not indicate when project is rebuilding
- Fixed new systems and components not loaded when created
- Fixed entity panel lacks scrollbar
- Fixed cannot drag entity from Entities tab to Systems tab