Devlogs
Arrrrchemist 0.5 Update Ready!
v0.5 Changelog
Bugs Fixed:
- Auto cannon damage effects have been fixed.
- The Kraken now drops a legendary chest when defeated.
- Potion inventory no longer resets when exiting to the menu between attempts.
- Enemy health values above 10 now display correctly.
- Fixed random shadow damage after enemies die; proper handling of
queue_free
.
- Resolved issue with small damage areas being left behind on the map.
- Ramming hit boxes have been adjusted for more accurate collisions.
- Velocity handling when colliding has been smoothed out to avoid abrupt stops.
- Shadows no longer fling off the map.
- Cannonball velocity when going up or down has been corrected, preventing unintended hits on the player ship.
- Verified that damage effects only apply to cannonballs with the specified effects.
- The Kraken now spawns even if the player is nearby; it rises from the water, giving time to react.
- Fade-in effects have been added for enemies when they spawn.
- The coin magnet glitch has been fixed by using
awaits
for smoother operation.
- Coin sound effects have been corrected during collection.
- Added
await
to the sound effect for enemy ship destruction.
- The
Esc
key now properly closes the shop menu.
New Features:
- Introduced new effects for cannonballs:
- Fireball: Ignites enemies on impact.
- Shadowball: Causes enemies to flee in the opposite direction.
- Rubberball: Bounces off ships in a random direction.
- Gooball: Slows enemies and disables their cannons.
- Iceball: Freezes enemy ships on contact.
- BB Shot (Grapeshot): Fires 3 smaller cannonballs per cannon.
- Developed a better enemy spawn system:
- Reduced the number of enemies required to defeat before the Kraken spawns.
- Enemy cannons now only shoot in the direction of the player instead of all directions.
- Added SFX for switching potions.
- Included the shop button in the pause menu for easier access.
- Enemies now chase the player after taking damage.