Devlogs
A Dark Forest - WEEK 17 : Prestige System
[DEVLOG] Week 17
Patch Notes
Prestige System
The prestige system is live!
Also, added new charms for it: (see previous devlog for charms)
- The Magician, The Hanged Man, Judgement, Death.
Added a new Forest option (now all resources are farmable without population).
Prestige timer 👀
Lore
- Coming soon: Project contributors Abyssal Novelist and Reed added new flavor texts to Spirit & Essence substances!
Quality Of Life
- write lore after each prestige for first 11 prestiges
- extend developer console commands
- make house events gray in diary
- added SFX on craft charm
- when houses are MAX, also set population to MAX
- collapse/expand category [-]/[+] buttons
Balance
- buff Essence effects from 33% to 50% per each
Bugfix
- fix charm and shadow substance effects in offline calculator
- unlock manager button if assigned already (e.g. mason due to freemasonry) & update assignee numbers on unlock
- on prestige, show Substances tab right away
- when Heart tab after prestige appears as Heart instead as ???
when doubled resources were scaled by shadows (cat dialogue reworked after fist prestige)
- fix unlock tween loop when restarted
- fix NPC dialog after reborn (after prestige)