Devlogs
v0.4.5: Perfectionist
Posted August 17, 2024 by Ian
#player #new ship #balance #critical hit #perfectionist
New Ship: The Perfectionist
There is a fifth ship to choose from! The Perfectionist has 65hp to start (10 less than Well Rounded) but gains +5% fire rate and +5% damage per second. These bonuses are reset when you're hit. (These bonuses are additive, so after 20 seconds of not being hit you will have +100% to each stat, doubling them.)
Balance Changes
Just sorta messing around with some stuff here.
- Wave Size has increased by 1 in all instances. (Basically there will be 1 additional enemy ship on screen at all times.)
- Tier 3 and Tier 4 enemies have had their damage reduced. Wave 11 and Wave 16 presented enormous difficulty spikes and I'd like to smooth those out a bit.
- Auto Cannon has had its base critical chance reduced from 10% to 5%.
- Rail Gun has had its base critical chance reduced from 25% to 15%.
Quick List Of Things To Come
- Adding more SFX to the events that still don't have them.
- Adding econ upgrades to the shop. Free rerolls, interest rate increases, max interest amount increases, increasing the odds of rare drops, etc.
- Adding upgrades around critical hits. Increasing the percentage is already in there, so this would be more like triggered events. When you fire a critical hit, heal. When you fire a critical hit, get a shield. That sort of thing.
Thanks!