Posted August 17, 2024 by Faulko
Here's what's included in this update:
- The choice with the dummy can now be controlled by keyboard;
- Battle UI has slightly changed to accomodate a better UX experience;
- The "E" and "Space" buttons also work as an interact button now, though that is not displayed in game yet (will be implemented in next update);
- The visual effect of the player's attack now shows up on top of all enemies;
- Enemies now have a dying sound effect;
- The maze's colliders from the puzzle room have been nerfed, they teleport you to the start of the dark area and plays a sound effect;
- Room transitions have been slightly improved;
- The bright path room now takes you to the correct spawn point in the corridor room;
- Crys now gives a slight hint regarding the puzzle;
- Some enemy animations and hitboxes have been slightly altered to give more breathing room;
- Enemies take slightly longer to spawn;
- Font has been changed for the vast majority of dialogues;
Planned for next update:
Key binding, proper transition in and out of battles, proper puzzle introduction, expansion of the dungeon and playable ending sequence, UI and UX updates.