Posted April 26, 2019 by kolen
After 2 days of depressed mood, I fixed slipping when fallible blocks fall to slippery surfaces. The logic is still unsound and sometimes boulders behave weirdly, for example when multiple boulders fall in parallel, with unsynchronized starting frame. Original game probably had movement steps in sync.
Finally, added edible gems (or diamonds?) which is primary nutrition of our diggie-froggie.
Added camera movement, so you can walk around for more than single screen.
Things to do before the end of submissions: