Posted August 17, 2024 by Chafmere
Good Evening All,
With the release of Godot 4.3 we now have reverse Z depth buffering.
This breaks a core shader used in this template that I use to prevent clipping for the viewmodel.
I have loaded a fix for fresh download and also included the shader as a single file for those who are already using this template. I highly recommend just replacing the shader if this asset is already used in production.
If you have any other questions feel free to reach out on the discord.
Thanks,