Posted August 16, 2024 by kindeyegames
GPU Skinning fix and guidelines.
Thanks to feedback from early testers (Dokse, III, Foozle, etc.), I have fixed some rendering issues with worker and interactions with other C3 rendering objects.
GPU Skinning / Static Geometry usage guidelines:
Limitations:
Notes: while static geometry with worker animation may make the main CPU % seem low, depending on the complexity of the animation, the workers may be very busy and slow down performance or make the animation jittery.
For static and gpu skinning, there is a limit on the number of vertices per mesh, around 64K vertices (not per model, more complex models are typically made of multiple meshes.) If you see missing or incomplete meshes this may be the issue. In the future after adding in some more features, I will review possible batching to overcome this limit.
If you see issues with this release, please post and include a test project and description of the issue, so I can debug.